Yollocalli (National Museum of Mexican Art)
Jamming for a Reason
Jamming for a Reason will bring together youth from the Pilsen, North and South Lawndale, Bridgeport and Back of the Yards neighborhoods to create PSAs for a public/community issue faced by the youth. Youth will work with 10 mentors who will specialize in 5 categories, digital photography, video, animation, sound and design, to develop PSAs (videos) for a cause/issue. The community issue will be determined after a group meeting with partnering organizations. Yollocalli Arts Reach will be the lead organizer and will provide the space for the jam to happen. Radio Arte, Pros Arts Studio, Universidad Popular, Rudy Lozano Library, Holy Cross/Immaculate Heart of Mary, Back of the Yards Neighborhood Council, Enlace, and Free Spirit Media will be contacted to be partnering organizations.
Little Black Pearl
Got Music!
Got Music! workshop provides an introduction to music aesthetics and the basic elements of music. The program uses music to create theme-based projects highlighting alcohol, drug and violence prevention and healthy life choices/habits. Students will create a music recording that becomes part of a series of positive prevention messages documented through music and videos. Through extended training, students will also have the opportunity to design and create CD covers/liners and flyers for Open Mic performances. Instruction is provided by a team of music and video professionals including an audio engineer. Got Music! focuses on the importance of building community, unity and outreach and reminds youth about the benefits of personal growth through music.

Free Spirit Media (FSM)
Citizen Media Making Made Easy for Adults
Citizen Media Making for Instructors will teach instructors how to incorporate video making into their youth programming by introducing them to easily accessible media making tools, facilitation strategies for production, and engaging production activities for youth. FSM recognizes that most organizations do not have access to the same type of media making technology that FSM uses. FSM would focus on sharing strategies for using accessible technology (cell phones, point and shoot cameras, online editing software, etc.) to demystify and democratize the video production process. FSM would provide examples of design requirements and production checklists for a specific media genre. In advance of the workshops, FSM would survey partner organizations to see what genre of media making they are most interested in learning more about. FSM would then offer 2 workshops based on responses to the survey. Due to capacity, workshops would be most effective if 8 partners attend.
Museum of Science and Industry
Game Design Development
This professional development series will be a first step in creating more game-related opportunities in the Hive network. The workshops will be useful in establishing a shared understanding among Hive members of game mechanics, expectations of how they can be used with youth, as well as a common vocabulary and skill set in creating and delivering games and programs. These skills will be useful in the short term for members to rapidly prototype different kinds of games across the network, as well as in the long term if games were tied to future Hive funding opportunities. Members will participate in presentations and discussions with experts and their peers in the Hive network. Members will actively engage in a dialogue in all sessions, and be asked to add their institutions’ perspective and expertise to discussions as well as gaming experiences. During hands-on sessions, members will design, build, and play games with other network members, building a shared knowledge of what game design means and how it can be used in Hive programs.
Project Exploration
Engaging Youth in the 21st Century
Project Exploration will provide examples of what it means to engage youth to build 21st century skills through digital technology. The workshop will provide instructors with evaluation and assessment tools that will enable them to define what youth-centric, inquiry-based programming looks like in order to design effective digital media learning environments. The format of the workshops will encourage conversation and sharing of expertise and resources for doing outreach to youth.

Northwestern University
Building on the previous phase, which was to plan, prototype, and deploy “YouSTEM” challenges for youth, phase 2 will deliver the YouSTEM program in two Chicago sites—a school or YMCA location and a CPL location. The fund will also support the continued development of the YouSTEM Challenge wiki and the supporting IdeaShare site.
Free Spirit Media (FSM)
News on the Road
Monthly news series: FSM youth choose their topics or events and cover them as Hive News Chicago. This is a slightly modified format from the first proposal, where youth were spending 2 days at sites to prep for stories. Youth will approach with more traditional reporting style, prepping and shooting in the same.
12 stories (one per month) at $3K per month.
Art Institute of Chicago
Digital Youth Network (DePaul University)
Little Black Pearl
Yollocalli (National Museum of Mexican Art)
Phase 2 of the Youth Exhibition Resources project, moves planning and wireframes to the production of the online resources, including a virtual gallery, to deliver youth-curated exhibitions that support teens’ ability to discover, learn, and exercise skills related to exhibition development and curatorial practices.

Chicago Public Library
NOW IS THE TIME (NITT) is a shared initiative of the Chicago Public Library, Steppenwolf Theatre and Facing History and Ourselves. Each institution, in this three-pronged partnership, has a major project delivering in Fall 2012 that asks Chicago youth to make positive change in their communities NOW by “choosing to participate”. The partnership plans to invite Hive members as well as DePaul University, the City’s Department of Cultural Affairs and Special Events and others to add content and outreach to teens.
NITT will reach youth with various passions and skills through HOMAGO activities such as digital media creation, critique, performance, book discussions, community conversations and ultimately opportunities for civic engagement around themes such as injustice, hate, violence, tolerance and individual responsibility.